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Experiential Learning
When we explain what we do at GRUL, it might seem like we are involved in a vast amount of activities. And that’s true. But through it all, our methodology is the thread that binds everything together.
Experiential learning is an educational method where the participants get to address real problems in a simulated environment. We use games, simulations and process management founded in exercises and materials that stimulate enthusiasm, involvement and passion in the participant. The feeling that what you learn is important and really relates to you personally is a true foundation for learning. By managing the experience themselves and allowing it be part of a process, the participants create new insights and ideas.
During the past ten years, experiential learning has become more and more common as a pedagogic tool. At GRUL and GR Education, we have seen evidence of this in several ways, one of which is the fact that the games, projects and exercises we produce are more widely sought after. We also organize more classes and training programs than before. The number of teachers, educators and school administrators who take an interest in our activities, as well as people outside of the school context, has increased during this time period. Today, GRUL cooperates with a large number of entities in the world of research, technology and education, on both a national and an international level.
Our methods are based in theory and research by people like John Dewey, David A. Kolb, James Paul Gee and Henry Jenkins. Furthermore, we are inspired by everyday people, the individuals we meet during our research as well as in the execution of our programs. Please contact us if you’re curious about our theoretical models. You can also read more about our methodology and pedagogy in the material below.